Ars Technica - War Stories
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Overview
Ars Technica takes an in-depth look at the biggest hurdles developers face when creating some of the most popular video games of all time.
1 season
Season 1
2022 · 32 episodes
Season 1
2022 · 32 episodes
- 1 1. How Gamers Killed Ultima Online's Virtual Ecology
- 2 2. How Thief's Stealth System Almost Didn't Work
- 3 3. How Stardock's Elemental: War of Magic Failed
- 4 4. How Serious Sam's Demo Saved the Game From Extinction
- 5 5. How Star Control II Was Almost TOO Realistic
- 6 6. How Aliens versus Predator's Late Design Change Made It a Classic
- 7 7. How Total War: Rome II's Ambition Was Almost Its Undoing
- 8 8. How Dead Space's Scariest Scene Almost Killed the Game
- 9 9. How Blade Runner Reinvented Adventure Games
- 10 10. How Command & Conquer: Tiberian Sun Solved Pathfinding
- 11 11. How MechWarrior 5's Team Fixed Their Player-Killing Level Generator
- 12 12. How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves
- 13 13. How Slay the Spire’s Original Interface Almost Killed the Game
- 14 14. How Localizing Return of the Obra Dinn Nearly Sunk the Game
- 15 15. How This War of Mine Plays on Your Emotions
- 16 16. How Subnautica Succeeded Without Weapons
- 17 17. How Dead Cells Cheated to Make the Game More Fun
- 18 18. How Sid Meier Almost Made Civilization a Real-Time Strategy Game
- 19 19. How Mind Control Saved Oddworld: Abe's Oddysee
- 20 20. How Myst Almost Couldn't Run on CD-ROM
- 21 21. How Crash Bandicoot Hacked The Original Playstation
- 22 22. How Prince of Persia Defeated Apple II's Memory Limitations
- 23 23. How Homeworld Almost Got Lost in 3D Space
- 24 24. How Netflix's "Extraction" Engineered a 12-Minute, One-Shot Action Scene
- 25 25. How Alan Wake Was Rebuilt 3 Years Into Development
- 26 26. How "Robert the Bruce" Continued the Story of "Braveheart" Under Brutal Conditions
- 27 27. How NBA JAM Became A Billion-Dollar Slam Dunk
- 28 28. How Amazon’s “Undone” Animates Dreams With Rotoscoping And Oil Paints
- 29 29. How One Gameplay Decision Changed Diablo Forever
- 30 30. How Forza's Racing AI Uses Neural Networks to Evolve
- 31 31. How Deus Ex Blended Genres To Change Shooters Forever
- 32 32. How Gears Of War Almost Didn't Have Multiplayer
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