How Subnautica Succeeded Without Weapons
Free on SceneLog — log in or create an account to track it.
Overview
Charlie Cleveland, design director for Subnautica, goes behind the scenes of the game's development and explains how they crafted an exciting and dangerous experience without allowing the player to fight back. Charlie shows some early prototypes for Subnautica, and describes why they decided to create a game with primarily non-violent gameplay.
Comments
Be the first to comment.
Leave a comment
Your email won't be published. Comments are reviewed before they appear.