Chapter 2, Part II: AKIRA THE IRON FIST
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Overview
Devoting herself to operating the Labor and playing games, Akira Izumino, the Forward of Team 1, has an amazing kinetic vision and incredible reflexes. While she is off-duty, she meets a mysterious old man who advocates “the thought for the win” at a game arcade. Defeated and shocked by her opponent, Akira starts a senseless training program that goes back and forth between reality and fiction. She finally obtains ultimate strength and sharpness with help from Yuma, the Backup of Team 1. The time comes to confront that strong old man…. What is “the thought for the win”?
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