Overview
Q, Sal, Joe, and Murr play a game of tag at a coffee shop, then convince shoppers to deliver sketchy messages at the grocery store; the big loser may lose his mind in the show's first-ever non-punishment punishment.
Q, Sal, Joe, and Murr play a game of tag at a coffee shop, then convince shoppers to deliver sketchy messages at the grocery store; the big loser may lose his mind in the show's first-ever non-punishment punishment.
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