Gears for Fears
Free on SceneLog — log in or create an account to track it.
Overview
Out of red paint sends Miss Marner to a great prank and onto detention for the team. In the dark and spooky room the next clue and puzzle is revealed. At the end of detention Principal Lounsberry takes the book of clues to lock it in his safe.
Comments
Be the first to comment.
Leave a comment
Your email won't be published. Comments are reviewed before they appear.