Overview
Clementina is playing hoopla, but when it's her turn, Ghost catches her red hoop and runs off with it. In a thrilling train caper, Clementina, Cuquin and Cyan pursue a goods train to get the hoop back - and perform a rescue along the way!
Clementina is playing hoopla, but when it's her turn, Ghost catches her red hoop and runs off with it. In a thrilling train caper, Clementina, Cuquin and Cyan pursue a goods train to get the hoop back - and perform a rescue along the way!
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