Let the Games Begin
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Overview
The Adventurers land in Olympia in 776 B.C and witness the first Olympic Games. At first it looks as though the games are not going ahead. Naturally The Hacker's evil Agents are behind this and the Adventurers must put an end to their scheme. Using their intelligence and strength, two of the friends partake in their own little Olympics. Unable to physically beat the Agents, they are nevertheless able to fulfill their mission and save the Olympic Games for generations to come.
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